Egowall / Kidinmi Games

At Egowall, I contribute to design, project and product management, and marketing. In my role I've designed, documented, built, scripted, created, animated, recorded, researched, and directed multiple projects.

Our brand Kidinmi is an educational games company. Here are a few of my contributions:

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ZooQ Animal Explorer

ZooQ (think - "Zoo Quest") is our brand of kid-friendly puzzle and learning apps. My role on ZooQ: Animal Explorer encompased research, UI/UX, animation and FX, puzzle mode design, and integration of puzzle content. Leading up to launch I helped the team with QA and app store submission.

01

ZooQ 3D Adventure

I lead design on ZooQ's 3rd person scavenger hunt + fun fact app. My role included working with programmers and artists to define and implement the quest system, defined the entire quest and narrations, and negotiated with our voice talent. I led that outsourcing and managed the delivery of narrations and sounds, and implemented them in Unity. I created hundreds of both data driven and unique animations and special fx using Unity.

01

VocaMatch: Learn to Spell

My primary role on VocaMatch was creating and gathering narration requirements and working with a contractor to deliver those elements. I wrote a script to quickly rename thousands of edited sound files from raw recordings, using Adobe Audition and Excel. Throughout the project I provided UX inights, FX creation, audio support, and QA as needed. 

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02

Honeytile

Honeytile is a unique creative creation app where users can easily created detailed, epic wallpapers and other designs.

I supported the development of Honeytile with UX insights, content creation, quality control, and leading app store submission.

03

Colorifact

Colorifact features hundreds of colorable scenes, each tied to an animal fact. I worked with contractors to provide voice over narrations for all of the facts, wrote the script, and provided UX insights and product guidance.

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Shapizoid Jr

Shapizoid is a calm shape and color-matching app for toddlers and young children. My role included UX insights and quality control, content integration, and I led the app store submission process.

Selected Works

The Quest to Lava MountainZeldalike Adventure with Crafting

Egowall / Kidinmi GamesGame Design, Project and Product Management

Stan Lee's VerticusLead Designer

Vice and VirtueFPS Game Design and Level Design